
function RotateImages(whichHolder,Start, first)
{
  	var a = eval("ImageArr"+whichHolder);
  	var b = eval("ImageHolder"+whichHolder);
        var c = eval("TimerId"+whichHolder);

        if (c == false)
        {    return(false);    }

        if (first == 1)
        {    delay_me = 1;    }
        else
        {    delay_me = 800;    }

  	if(Start>=a.length)
        {
  	    Start=0;
        }

  	b.src = a[Start].src;

  	var tid = window.setTimeout("RotateImages("+whichHolder+","+(Start+1)+", 0)",delay_me);

        return(tid);
}